Translation Canon

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

What we keep consistent across the patch. The names, titles, places, and conventions we lock in early so every line stays in agreement.

Every translation has to make choices the original didn't. Is Vlad "Mr. Vlad" or just "Vlad"? Is the currency "Mira" or "Ricchi"? Is まじγͺい "incantation" or "spell"? Once we've picked, we have to pick the same way every time, or NPCs start contradicting each other.

Most of these choices are anchored by Magician's Quest 1 (also called Mysterious Times in North America, Enchanted Folk in Europe), the same studio's earlier game that did get an English release. Whenever Tongari mentions a character, item, or concept that exists in Game 1, we use Game 1's official translation.

How the canon is enforced

The database tracks every translation. When we apply a glossary change β€” say, deciding まじγͺい is "incantation" rather than "spell" β€” a script scans every dialog entry for the affected JP token and canonicalizes the English form. We did this once across the whole patch in the shared-payload canonicalization pass, and we run it again whenever the canon shifts.

Consistency checks then sweep the database for dialog where a glyph or canon term is highlighted with a color tag but the surrounding English doesn't match the canonical form. About 700 entries needed fixing in the initial sweep; ongoing sweeps catch drift as we keep editing.