Save-file editor β¦
DS game only γ¨γγγγγ¦γ·γ¨γγγγγͺγΎγ»γγ€γγ Save files from the 3DS game are not supported.
Drop in a Tongari Boushi save file β emulator, flashcart, original cartridge dump β and the page decodes the regions we currently know how to parse, plus exposes the fields that are safe to edit.
JP-version saves work too β any ROM revision, any region. Patched-ROM and unpatched JP saves both parse.
New with patch v2.6.3 β repair and update your bulletin board. Older patches wrote board posts into a field too small for English, which garbled authors and dates and left some posts blank; v2.6.3 stores posts differently and retranslated all 233 of them. The Bulletin board section below shows every post on your board, flags the corrupt ones for removal, and updates every post to the current translation (NPC names, item names and wording) in one click. Apply v2.6.3 first: the updated posts are written by the new game code the next time you open the board.
What you can edit: Ritch in the wallet and in the bank, wizard level and rank, player, shop and town names, the bulletin board (update posts to the current translation, remove corrupt posts, or rewrite a post), letter-queue text, the 15-slot inventory bag, and each NPC's affinity value. You can also see the four player-character records, your shop's shelves and sales ledger, custom-named items, and the world object grid. Active-slot detection routes edits to the most recently written save slot, with mirrors kept in sync. Every checksum the game verifies β header, body and the player record's own β is recomputed on download so the modified save loads cleanly in-game.
How to use it: drop your .sav (or .dsv / .duc / .savn / .dat / .bin) below. The editor lays out every parsed region in a scrollable view. Make your edits inline; hit Save & download at the bottom to grab a modified copy. The original file stays untouched. Back up your save before you start, especially when editing anything beyond Ritch or your player name.