Rev 0 vs Rev 1: Rev 0 is the original cartridge dump; Rev 1 is Nintendo's later revision. You don't need to pick — the tool reads your ROM and selects the matching patch automatically, and warns you if the file isn't a recognized Japanese dump.

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Prefer to patch offline? Grab a patch file and instructions below

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Prefer to patch manually?

You don't need to — the in-browser patcher above does everything locally. But if you'd rather use a desktop tool, here's the Delta Patcher route.

  1. Figure out which ROM revision you have.

    Open a terminal in the folder with your ROM and run:

    PowerShellGet-FileHash "your_rom_filename.nds" -Algorithm MD5
    Mac / Linuxmd5sum "your_rom_filename.nds"

    Match the MD5 it prints against the hash next to each download below.

  2. Grab Delta Patcher from romhacking.net and install it.
  3. Apply the patch.
    • "Original file" → your ROM.
    • "XDelta patch" → the .xdelta file you downloaded.
    • Click "Apply patch".

    A new patched .nds file shows up in the same folder. That's the one to load.

Release history

v2.6.4 Latest

The game starts without the lid trick, and Nessie's mystery can be finished

Fixes two bugs from the original Japanese game. No translation changes.

  • The game no longer gets stuck on the loading screen at startup. You don't have to close and reopen the lid anymore.
  • Nessie's mystery no longer freezes after her song, so the case can be finished.

Older versions

v2.6.3

Starts on a 3DS again, bulletin-board posts are full sentences, and the save-file editor can repair your board

v2.6.3 fixes the red screen at launch on a 3DS (TWiLight Menu++ / nds-bootstrap) that every release since v2.31 could hit — the patch stored the game's main program uncompressed with one header field the 3DS loader rejects; it is stored compressed again, as the cartridge does. The bulletin board gets the biggest change: a post used to have room for 67 characters, so English posts were clipped fragments and the longer ones overwrote the author's name and date behind them, which is where the garbled authors and blank posts came from. The board now stores long posts compactly (132 characters) and all 233 posts were retranslated from the Japanese, titles included. Also: 57 speech bubbles that lost their last line are rewritten to fit, rumours read as sentences and fit the text box, Lovers' Point has one name across 44 lines, and the encyclopedia page headers have their missing space.

  • The game starts on a 3DS again — every release from v2.31 to v2.6.2 could stop at a red screen under TWiLight Menu++ (nds-bootstrap v0.65.1 tested), with or without a save. The main program is stored compressed, the way the cartridge stores it. Confirmed on a 3DS; saves were never affected.
  • Bulletin-board posts hold full sentences — a post can be 132 characters (23-character title + three full lines) instead of 67, title included, and an author with a long name such as Principal Sol no longer damages the post they sign. All 233 posts retranslated from the Japanese; 216 titles are new ("REMINDER-BE GOOD" is "CHRISTMAS FOR GOOD KIDS", "PRESENTS CHANGE" is "I COULD BUY A PRESENT").
  • Save-file editor: bulletin board section — see every post on your board with its author and date, remove the ones an older patch corrupted (flagged with the reason), and update every system post to the current translation in one click. Repairs were checked in the emulator against a damaged save from bug report #17.
  • Speech bubbles finish their sentence — 57 remarks that ran past the 95-character space had their last line cut off; each is rewritten to fit, and one that mistranslated "clothes make the person" is corrected.
  • Rumours read as sentences and fit the text box — the place and action pieces are rewritten to fit their sentences (four places now use the name the rest of the game uses; "Actions" is the Auditorium and "Antiquity" the lonely island), 14 over-long pieces are shortened, and all 2,680 rumour lines have new line breaks for the 175-pixel box.
  • Lovers' Point has one name — 44 dialogue lines that said Lovers' Cape, Sweethearts' Point, Romance cape and other variants now say Lovers' Point, and one line that said you "got called lovebirds" says you were called to Lovers' Point.
  • Encyclopedia page headers have their space ("Ocean 3 Creatures", not "Ocean 3Living Things"), and one byte of Martha's character record that had been zero since v2.32 matches the cartridge again.
  • Build gates added for all of it: the main program's packaging, every board post against the panel's measured limits, every character record against the cartridge, and every speech bubble and rumour piece against the buffer the game reads it into.
v2.6.2

The title-screen menu is English again, and three frozen conversations are fixed

v2.6.2 fixes two things. The title-screen menu — Enroll, Continue, and the rest — had reverted to Japanese in v2.6: those options are pictures with the English lettering drawn into the image, and a re-extract of the build's game data had overwritten the translated picture. It's restored, and a file-by-file audit of all 2,469 files in the ROM confirms it was the only file that had reverted. Also fixed: three conversations that froze mid-scene with the music still playing (bug reports #11, #13, #16) — the mineral-collecting chat with a classmate you're dating, on both story paths, and Principal Sol's Rainbow Snow Festival announcement. Their lines had slipped one screen past the end of the conversation, so the game never received the instruction that the scene was over; the lines are back on the right screens and the dropped final lines are newly translated.

  • Title-screen menu restored to English — Enroll, Continue and the rest are image files with the English lettering drawn in, and a June re-extract of the build's working data had put the Japanese picture back. A comparison of all 2,469 ROM files against the Japanese original and the last known-good release confirms nothing else reverted (1,328 translated files verified intact).
  • Three frozen conversations fixed (bug reports #11, #13, #16) — the dating mineral-collecting chat (both the male and female player paths) and Principal Sol's Rainbow Snow Festival announcement ended without their final line or the end-of-conversation instruction, freezing the picture while the music kept playing. All three are realigned and their missing lines translated.
  • New build safety check — before every build, each file copied into the ROM wholesale is verified to differ from the Japanese original, so a reverted image can never ship again.
v2.6.1

Two fixes: questions you couldn't answer now work, and every character uses their official name

v2.6.1 fixes two things. First, a set of conversations asked you a question — the study-session rune check, classroom lessons, the garage-sale trade — but the Yes/No or choice box never opened, so you got stuck. That's fixed: 80 broken choice prompts are restored across the game. Second, v2.6 had accidentally shipped with its NPC names reverted to the old placeholders (Prince Quartz, Chocolate, Purr Timer) and the village name list back in Japanese — the official names are now actually in the game.

  • Choice prompts that never opened their menu now work — the study-session rune question, classroom lessons, the garage-sale trade, and more. 80 dropped Yes/No and multiple-choice triggers restored game-wide.
  • All 101 official NPC nameplate renames are actually in the game (Coco, Honoka, Rouge, Part-Time Cat, King, Hellhound, and the rest); v2.6 had silently reverted them.
  • The village NPC name list is English again (v2.6 had reverted it to Japanese).
  • Release pipeline hardened with two new safety checks: every NPC name record and every menu/choice trigger in the built ROM is now verified on every build, so neither problem can ship again.
v2.6

4,278 conversations restored to full length, 4,325 newly translated lines, official names for the whole cast

A data-alignment bug had been shipping thousands of multi-screen conversations one screen short, dropping the final line — sometimes the choice prompt itself, leaving questions impossible to answer. v2.6 realigns all 4,278 affected conversations, translates the 4,325 dropped lines, restores the 20 lost choice boxes, and completes the official-name pass: 101 nameplates renamed and every dialogue mention brought in line with them.

  • KNOWN ISSUE: this build shipped without the NPC nameplate renames described below — they arrive in v2.6.1. The realignment and translation fixes ARE in this build.
  • Conversation realignment — 4,278 conversations no longer end one screen early; every line sits on the screen it translates.
  • 4,325 lines translated for the first time — the dropped final lines had never actually been translated.
  • 20 choice boxes restored — questions that never showed their Yes/No buttons (the study-session rune check among them) work again.
  • Official English names everywhere — 101 nameplates renamed (Coco, Honoka, Rouge, Part-Time Cat, King, Hellhound, and more), and 394 dialogue mentions aligned to match, including Shammy on every surface.
  • Recovered fixes that had silently reverted in the development tree (recipe labels, cooking narration, magic-input translations, NPC name tables) — caught by the release gates; v2.5.1 players were not affected.
v2.5.1

Magic Pen label fix, recipe category crash prevention, Soba Noodles rename, grammatical A-prefix pass

A hotfix release on top of v2.5. Corrects a mistranslated label (Magic Pen was a full sentence about practicing magic), fixes the recipe-category concatenation suffix that could overflow the engine's buffer when combined with long category names, renames Buckwheat noodles to Soba Noodles, and adds grammatical 'A' articles to 38 recipe category names that read as bare nouns.

  • Magic Pen label fix — msg99098 entry 54 had the JP まほうのペン ('Magic Pen') mistranslated as a full sentence. Now reads 'A Magical Pen' as a proper label.
  • Recipe category concatenation suffix — entry 4's suffix 'Let's make one!' was too long when combined with category names, risking crashes on real hardware. Shortened to '!' to give maximum room to the category name portion.
  • Buckwheat noodles renamed to Soba Noodles — そば is a standard English loanword.
  • 38 recipe category names prefixed with 'A' for natural English grammar in the crafting UI (e.g. 'Cake' → 'A Cake', 'Stew' → 'A Stew', 'Bouquet' → 'A Bouquet').
v2.5

Goblin Shark crash fix, crafting quality table rewrite, item name unification, mistranslation fixes

A stability + content release built on top of v2.4.2. Fixes two crashes reported by beta testers: the Goblin Shark donation crash (bubble text overflow in the fish encyclopedia) and the crafting quality table buffer overflow that could crash the game when using crafted items like the Prank Quill. The crafting quality table (msg99047) was completely rewritten — 144 segments that exceeded the engine's 12-character buffer limit were shortened to fit, including a mistranslation fix where 'color' was corrected to 'tone/timbre' for the JP word ねいろ. Five crafted item names were unified across all surfaces (Prank Quill, Lure Bouquet, Charm Aroma, Sereni-Tea, Chic Clothes). Also: Malila's part-time payment text restored (missing '100' ritch amount), shop name 'Very's' corrected to 'Berry's' in three dialog rows, magic-input NPC label 'Shammy' corrected to 'Jamie', Fungi Forest habitat dropdown label restored from a broken full sentence, bubble text budget metadata reclassified for 5,822 rows, and field guide documentation updated with bubble vs window rendering findings.

  • Goblin Shark donation crash fixed — bubble text overflow in the fish encyclopedia verdict (entry 76, page 2 was 38 chars vs 32-char bubble cap). Rewrote to fit: 'Oh, this is wonderful! So utterly delicious!'
  • Crafting quality table completely rewritten (msg99047) — 144 of 468 English segments exceeded the engine's 12-character buffer limit, any of which could crash the game on real hardware. 24 entries rewritten across quality adjectives, shine/vibes/style descriptors, tone descriptors, rhythm descriptors, placeholder delimiters, and product names.
  • Mistranslation fix: ねいろ (tone/timbre) was mistranslated as 'color' in all 12 crafting tone-descriptor segments. Corrected to 'Joyful Tone', 'Dreamy Tone', 'Calming Tone', etc.
  • Five crafted item names unified across the game: Prank Quill (was Prank Pen / Prank Feather Pen / Prankster Pen), Lure Bouquet (was Invitation Bouquet / Date Bouquet), Charm Aroma (was Enchanting Aroma / Alluring Scent / Alluring Aroma), Sereni-Tea (was Tranquili-Tea / Tranquility Tea / Relaxation Tea / Calming Tea), Chic Clothes (was Stylish Clothes / Cool clothes / Trendy clothes). 50 entries + 2 ucc_names slots updated across classroom lessons, recipe labels, Part-Time Cat crafting lines, category labels, fairy dialog, and lookup tables.
  • Malila part-time payment text fixed — the line read 'This is your payment! Ritch.' with the amount missing; now reads 'This is your payment! 100 Ritch. Keep it safe, okay?'
  • Shop name 'Very's' corrected to 'Berry's' in three dialog rows (ベリーズ was mistranslated as 'Very's').
  • Magic-input NPC label 'Shammy' corrected to 'Jamie' in both the entries table and the magic_glyphs table (npc_id 1137, JP シャミー).
  • Fungi Forest habitat dropdown label restored from a broken full sentence back to the short label form matching the JP source キノコの森.
v2.4.2

Classroom-lesson audit (936 entries), catalog rewrites, UCC variant paperwork, Christine typo fix

A content + integrity release built on top of v2.4.1. Major translation work: a full classroom-lesson terminology audit across 38 msg52 files (936 of 1,020 lesson entries updated against Freedom and Game 1 canon — Headmaster, Witch-teacher, Minister, Part-Time Cat, Melissa, and Vicki lessons); a catalog-descriptions pass that reformatted 237 bug-book and fish-book entries to the catalog's actual 2-line / cap=48 display layout and rewrote 54 against the Japanese source (Yeti not Bigfoot, 300 million years not millennia, the sickle-weasel kamaitachi restoration, etc.); beta-tester edit suggestions (19 location-label and dialog fixes including a stray [SFX_TRIGGER] opcode cleanup in a Halogen price callout); UCC food multi-slot variant translations finally documented in the modern fix-manifest pipeline; and an NPC name typo fix (slot 90 read Crhristine — transposed rh).

  • Classroom-lesson terminology audit — 936 lesson entries across 38 msg52 files updated against Freedom and Game 1 canon, covering the Headmaster's intro and magic class, the Witch-teacher's classes, the Minister's storefront-setup intro, the Part-Time Cat tutorial, Melissa's shopkeeper lessons, and Vicki's fashion lessons. Cross-cutting terminology shifts: staff magic for ツエまほう, incantation magic for おまじない, lowercase magic ingredients (moondrop, rose dew), Mr. Genzo honorific.
  • Catalog descriptions (bug-book + fish-book) reformatted, restored, and JP-faithfully rewritten — 237 entries across msg99060/62/63 rewrapped to the catalog's 2-line / cap=48 display layout, with 54 entries rewritten against the Japanese source. Yuki-otoko corrected to Yeti, cockroach lifespan corrected from 'millennia' to '300 million years', kamaitachi sickle-weasel restored, winged-centipede meaning de-inverted, tuna marked as 'king of sashimi' per the JP.
  • Beta-tester edit suggestions applied (19 fixes) — Halogen's, Daisy's Flowers, The Emporium, Vivian's Boutique, Boys'/Girls' Bathroom apostrophe consistency, plus a stray [SFX_TRIGGER:536] opcode removed from a Halogen dialog price callout.
  • UCC food multi-slot variant translations — 49 sub-records (Stew, Cream Stew, Beef Stew, Ice Cream, Vanilla Ice Cream, Bread, Red Bean Bun, Choco Bun, Cream Bun, Jam Bun, Cake, Shortcake, Pasta, Carbonara, Napolitan) backfilled into the modern fix-manifest + approval-ledger + sentinel pipeline. No translation values changed; the work shipped in step-119 (2026-05-14) but predated the modern process-integrity rules.
  • Christine NPC name binary typo fix — slot 90 read 'Crhristine' (transposed rh) in the shipped NPC name binary; corrected to 'Christine' to match the DB.
v2.4.1

Overlay translations sweep + recipe-menu category labels

A small follow-up patch bundled on top of v2.4. Two surfaces that v2.4 missed are now in English: the recipe-menu category headers visible on the kitchen menu (Oven Recipes, Stew Recipes, Frozen Sweets Recipes, Frying Pan Recipes, Fried Food Recipes, plus the later-unlocked Outfit/Tiara/Necklace/Bouquet headers, a DLC Big Mac category, and a Mysterious Soup placeholder); and a comprehensive overlay-binary translation sweep across all 180 overlays (NPC default-name fallback “Nameless”, the locker outfit name-entry placeholder, and the workshop / re-make verb tables).

  • Recipe-menu category labels translated — Oven Recipes, Stew Recipes, Frozen Sweets Recipes, Frying Pan Recipes, Fried Food Recipes plus later-unlocked Outfit/Tiara/Necklace/Bouquet headers and the DLC Big Mac category. 23 records total (the 13 Mysterious Soup placeholder records share a single dedup pointer in the writer).
  • Comprehensive overlay-binary translation sweep — 1 ARM9 string + 23 overlay strings across all 180 overlays. Includes the NPC default-name fallback (“Nameless”), the locker outfit name-entry placeholder (AAAAAA), and the workshop / re-make verb tables (16 additional Put/Del/New/End/Bin buttons).
v2.4

Magic-language input UI, 655 NPC dialog rows, cooking narration, recipe menus, song-title audit, NPC typography sweep

A content release that builds on every v2.32 fix. Major surfaces added in English for the first time: the magic-language input UI (362 tile labels), 655 NPC fashion-talk and shop-recommendation dialog rows across 46 files, the cooking narration that plays during recipe creation, and the 11 recipe-menu labels. The 96-entry song-title list was audited for JP-faithfulness with Magician’s Quest Game 1 canon applied where it exists. Smaller polish landings include a Melissa typography sweep, にこみ→stew across the cooking flow, a Tetsu→Reginald canon rename, and a Charlie’s Noodles apostrophe drop to fit the 16-character bulletin title cap. The v2.32 wizard-rank canonical forms were reverted to the cap-fitting v2.31 forms after in-game UI overflow was confirmed.

  • Magic-language input UI fully translated (362 tile labels) — every tile in the spell-input picker is now English, including all DLC fashion vocabulary.
  • 655 NPC dialog rows across 46 OFS files translated — fashion-talk closures, shop “recommend-me-something” sensory reactions, trend-product NPC monologues, plus two stragglers.
  • Cooking narration during recipe creation now in English — 84 fragments including the 13 mystery-soup spell-specific recipes.
  • 11 recipe-menu labels translated — required reverse-engineering the RESC v3.11 format and building a new writer.
  • Song-title list audited for JP-faithfulness — 32 of the 67 previously-unrevised titles revised, Game 1 canon applied per the canon-is-inviolable rule (Tuxedos and Top Hats, Natural Disaster, Raise Me Up, Juno), Tyler’s final picks applied to 4 contested translations.
  • NPC name typography — Melissa canon sweep across 20 dialog rows; outdated forms (Ms. Melissa, Teacher Melissa, bare Melissa) normalized to Miss Melissa.
  • Cooking flow — the JP word にこみ mapped per-context to stew/simmer/stewed dish across 10 entries; cooking-minigame feedback rewritten to remove the mistranslated rice reference.
  • Deferred-list cleanup — Tetsu→Reginald rename in 3 dialog rows, NPC name typography sweep in 35 dialog bodies (Mr Vlad/Mr Oakley/Mr Graves), Vivian’s Boutique bulletin crash verified resolved.
  • Wizard rank names reverted from v2.32 canonical-but-overflowing forms back to v2.31 cap-fitting forms after in-game UI overflow confirmed.
  • Storage and recipe menu labels re-verified as already English.
  • Charlie’s Noodles → Charlies Noodles in the bulletin title and the magic-input UI tile to fit the 16-character cap (apostrophe dropped).
v2.32

Bulletin & letter rework, song-list sync, opcode-order fix, NPC name typography

A content-heavy round focused on the bulletin board and letter mail. 648 bulletin/letter posts retranslated to fit the engine’s on-screen caps. 86 bulletin titles retrimmed to the 16-character title cap; 233 titles set to all-caps for visual distinction. A long-standing first-character clipping bug on class-quiz answer lists is fixed. The song lists across all three reference files are synced to the v2.31 canon (Cottage Cheese → Summer Cottage, etc.). Wizard rank names and the first-meeting NPC line aligned with Konami’s official Magician’s Quest English release. Five NPC honorifics corrected (Mr./Miss).

  • 648 bulletin and letter posts retranslated to fit the engine’s on-screen caps (34 columns wide, 80 total characters across 3-4 rows).
  • 70 bracketed bulletin titles unbracketed so the title uses its full character budget.
  • 86 bulletin titles retranslated to fit the 16-character title cap that the bulletin list display silently clips at.
  • All 233 bulletin titles set to uppercase for visual distinction from the message body (167 actually changed, 66 were already all-caps).
  • First-character clipping bug on multiple-choice answer lists fixed (the Miss Melissa class question and 10 others) — the answer-index opcode was at the start instead of the end of each answer.
  • Song-name list synced across msg99020, msg99023, and msg99135 so all three agree (Summer Cottage, Happy Town, etc.).
  • Seven DLC song names standardized between msg99023 and msg99135 (Chocolate Cosmos, Future with You, Wind’s Lost and Found, Beyond Sadness, That Rainy Day, Road to Tomorrow, On a Lovely Night).
  • Wizard rank names aligned with Magician’s Quest Game 1: Apprentice Wizard, Magnus Wizard, Great Wizard (re-placed), Corsair Wizard, A La Mode Wizard, Insect Wizard, Star Sign.
  • Some first-meeting NPC introduction lines replaced with the original Game 1 dialog.
  • Three NPCs (Mr. Vlad, Mr. Oakley, Mr. Graves) corrected from "Mr" to "Mr." with proper period and spacing.
  • Two NPCs changed from Mr./Mrs. to Miss: Miss Strawe and Miss Melissa.
v2.31

Menu crashes fixed — friend menu, sing/hum, clothing codec, and bug-register no longer crash or freeze the game.

A stability-focused round. Four menus that were crashing or freezing the game are fixed, the music menu's song titles got a proper retranslation pass, and a batch of dialogs where the body text was silently disappearing has been restored.

  • Menu crashes fixed — friend menu, sing/hum, clothing codec, and bug-register no longer crash or freeze the game.
  • Song titles in the music menu retranslated — "Cottage Cheese" (which was a translation drift from なついろのコテージ) is now "Summer Cottage", and 28 other songs got similar corrections.
  • Bug book / fish book / NPC dialog where the body text disappeared and the menu fired immediately is fixed — 15 dialogs restored.
  • Berry's shop name fixed from "Berries" to "Berry's" in the friend-chat menu.
v2.3

Magic keyboard in English, name cleanup, less ROM bloat

A bunch of polish stuff this round. The magic-glyph keyboard is finally in English, a pile of inconsistent NPC names and currency labels got unified, and there's a fix in the ROM build that drops the patched file size by about 1.57 MB (which should help with the lag a few people reported).

  • Magic-glyph keyboard is in English. All 377 spell glyphs (incantation, magic, charm, the lot) now show their English equivalents on the on-screen keyboard.
  • Overlay menus translated. The ARM9 + UI overlay menu pools (26 arm9 strings and 6 overlays: 47/59/65/96/170/171) now show English for things like Show BGM, Magic, OK, Equip, Remake, Picks, Stories, Hangout, Fashion, Style Check, Go shopping, To school, Trends, Reviews, Berries, Errand?, Like this? (Y/N) — the NPC interaction menu, equip/remake prompts, and the small UI strings that used to stay in Japanese.
  • NPC name consistency pass. Some characters had their names translated differently across dialog lines — the cat NPC is now "Charlie" everywhere, the dorm shop NPC is "Malila" everywhere, etc. 104 fixes across the corpus.
  • Currency is "Ritch" everywhere. It was drifting between "Ritch" and "Ricci" in different files. Now it's just Ritch.
  • Princess Sol / Principal Sol typo fixed. The Principal's NPC label was showing as "Pricipal" — fixed in the binary, so the speaker tag reads correctly now.
  • King is "His Majesty" again. 27 dialog lines were calling the king "Her Majesty" because the JP was gender-neutral and got translated wrong. Fixed.
  • Linguistics class label is consistent. The class まほうご (literally "magic words") is now called "Linguistics" wherever it shows up as a class name. References to the actual magic language being spoken still read as "magic words" / "magic language" — that's the in-fiction language, not the class.
  • UCC cooking recipe names are translated. All 14 of them: Cake, Shortcake, Stew, Beef Stew, Pasta, Carbonara, Napolitan, Red Bean Bun, Choco Bun, Cream Bun, Jam Bun, Ice Cream, Vanilla Ice Cream, Bread.
  • Magic license card fixed. The student ID card was showing entire sentences in fields that should have been short labels (Birthday, the Witch's Nose constellation, etc.) — corrected to actual labels.
  • Opening tutorial menu cleanup. Three menu options were showing long sentences instead of short option names — fixed.
  • Past Class / Special Class menu options renamed.
  • Constellation names use Game 1 canon (Witch's Nose, Bat's Wing, Scale Tail, etc.).
  • 401 dialog overflow fixes. Lines that were too wide for the textbox got re-wrapped, and 51 of them got light rewrites to fit. Most are just line-break tweaks, no wording changes.
  • ROM size fix. There was a bug in the build that was bloating message files. Cutting that out drops the patched ROM by about 1.57 MB, which should help with the lag some people reported.
  • Misc canon corrections. 104 more dialog lines updated where the JP referenced something that has established English canon — e.g. "Mr. Graves" was being used incorrectly for one NPC line and got fixed.
v2.2

AI retranslation + Freedomuniverse fixes

Full retranslation of game text using current AI with proper dialog context. Imported Freedomuniverse's friend-code crash fix, repaired 18 broken menus, and patched text overruns on bug info screens.

  • Retranslated game dialog using a current AI model with much better dialog-context handling.
  • Bug fix: imported Freedomuniverse's edits for the friend code. Should prevent crashing when tapping it.
  • Bug fix: fixed 18 broken menus.
  • Bug fix: fixed text overruns on some bug information screens.

Before v2.0 — the old tool

The original patch system, before Xdelta3. Used a separate patcher tool and a database file with the translation. Roughly 5% human-translated, 95% DeepL. Kept here for historical reference; the v2.x Xdelta patches above replace it.

  • Enchanted Translator Lite v1.0 — The patcher executable. Patches NPC names, item names, message files.
  • Translation.dat — Translation database — ~5% human, ~95% DeepL. Message-board messages fixed to prevent save-file corruption.

Originally posted at tongariboushipatchtool.wordpress.com .