Field Guide

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

What I've found inside the game so far β€” file formats, art types, dialog system, naming canon. Plain English, no romhacker jargon (or if I have to use it, I'll explain).

This is the part of the archive where I write down what I've pulled apart and how it works. The game is a Japan-only DS title with no English release, so most of what's here was learned by opening files in a hex editor, decompiling code, and writing tools to parse formats. Each section below covers one slice of that.

Pages link to each other where it makes sense, so it's fine to wander in from any direction. If a page assumes a term you don't know, it'll either define it inline or link to the page that does.

Where to go next

The Field Guide is the "how it works" layer. Several of the topics it introduces have their own dedicated sections in the archive with the actual data, tooling, or browsable catalog behind the explanation:

A note on confidence

Some of what's here is verified at the byte level β€” round-trip tested, pixel-exact, or confirmed by decompiling the engine code that reads it. Other parts are working theories that fit the data but haven't been proven yet. Where it matters, I try to flag confidence inline. If a page says "verified," I've seen the code that does the thing. If it says "working theory," it explains the data we have but might still be wrong.