ov079 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

UTF-16 strings: 2 embedded

ov079 shop

UTF-16 strings: 2 embedded

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 79
File ID 79
RAM load address 0x021597a0
RAM size 3,456 bytes (0xd80)
BSS size 0 bytes
On-disk compressed size 3,108 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 23
External calls 55
Jump tables 2
Data items 31
Code coverage 94% (3,240 of 3,456 bytes)

Reading the binary

The overlay ships on the cart at file ID 79 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 79 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_079.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov079.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov079.md.

Embedded strings

2 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x02159b0e `ヲ蠀逆怨`
0x0215a31e `ζ² ε₯€γƒ²θ €`

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 23 functions
# Address Size Calls Strings Role hint
1 0x021597a0 16 1 0 trampoline / small helper
2 0x021597b4 22 2 0 trampoline / small helper
3 0x021597d0 28 3 0 trampoline / small helper
4 0x021597f0 138 4 1 refs: /shop/shoprequestentry.bin
5 0x02159890 232 20 0 code
6 0x02159980 20 1 0 trampoline / small helper
7 0x02159994 84 3 0 code
8 0x021599e8 10 0 0 trampoline / small helper
9 0x021599f8 32 2 0 trampoline / small helper
10 0x02159a18 70 4 0 code
11 0x02159a60 8 0 0 trampoline / small helper
12 0x02159a6c 32 1 0 trampoline / small helper
13 0x02159a8c 54 3 0 code
14 0x02159ac8 1,648 46 0 high-fan-out (likely dispatcher / setup)
15 0x0215a140 232 7 0 code
16 0x0215a228 402 25 0 high-fan-out (likely dispatcher / setup)
17 0x0215a3c4 16 0 0 trampoline / small helper
18 0x0215a3dc 22 0 0 trampoline / small helper
19 0x0215a3f4 46 1 0 code
20 0x0215a424 72 5 0 code
21 0x0215a484 30 1 0 trampoline / small helper
22 0x0215a4bc 6 0 0 trampoline / small helper
23 0x0215a4c4 20 0 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source