ov078 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

UTF-16 strings: 4 embedded

ov078 shop

UTF-16 strings: 4 embedded

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 78
File ID 78
RAM load address 0x021597a0
RAM size 2,208 bytes (0x8a0)
BSS size 0 bytes
On-disk compressed size 1,956 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 15
External calls 44
Jump tables 2
Data items 36
Code coverage 90% (1,990 of 2,208 bytes)

Reading the binary

The overlay ships on the cart at file ID 78 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 78 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_078.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov078.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov078.md.

Embedded strings

4 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x02159a84 `γ‚η €ηΆ©θŠ¨`
0x02159e30 `θ Šγ˜ι¬‡θ€‚θ’‰`
0x02159e8a `ζ‰ƒζŠƒζ‹ƒζŒƒγ‚ˆζ€ƒη€Š`
0x02159f9e `γšθ €ι€ƒζ΄£`

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 15 functions
# Address Size Calls Strings Role hint
1 0x021597a0 16 1 0 trampoline / small helper
2 0x021597b4 16 1 0 trampoline / small helper
3 0x021597c8 22 2 0 trampoline / small helper
4 0x021597e4 106 4 1 refs: /shop/shoprequestcheck.bin
5 0x0215985c 560 32 0 high-fan-out (likely dispatcher / setup)
6 0x02159aa8 148 8 0 code
7 0x02159b40 84 3 0 code
8 0x02159b94 10 0 0 trampoline / small helper
9 0x02159ba4 32 2 0 trampoline / small helper
10 0x02159bc4 70 4 0 code
11 0x02159c0c 442 3 0 code
12 0x02159dc8 62 0 0 code
13 0x02159e08 108 0 0 code
14 0x02159ea0 6 0 0 trampoline / small helper
15 0x02159ea8 308 11 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source