ov065 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: minigame/snap.lzs

ov065 minigame

containers: minigame/snap.lzs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 65
File ID 65
RAM load address 0x02155a00
RAM size 13,216 bytes (0x33a0)
BSS size 0 bytes
On-disk compressed size 10,580 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 22
External calls 85
Jump tables 4
Data items 160
Code coverage 32% (4,208 of 13,216 bytes)

Reading the binary

The overlay ships on the cart at file ID 65 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 65 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_065.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov065.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov065.md.

Embedded strings

6 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x0215688d `哢蓺怠ぃ`
0x021568f3 `觢蓸怠ぃ`
0x02157350 `γƒŒη€‚εž ε™₯`
0x02157662 `γƒŒη€‚εž¨ε™¬`
0x02158556 `ι€€ιœι ƒηΊ›γƒ«ι€ƒ`
0x02158d78 `γ“γ‚Œγ§γ„γ„γ‹γ„οΌŸ`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 22 functions
# Address Size Calls Strings Role hint
1 0x02155a20 180 6 0 code
2 0x02155ae0 28 1 0 trampoline / small helper
3 0x02155afc 128 2 0 code
4 0x02155b80 120 2 0 code
5 0x02155c00 176 18 0 code
6 0x02155cbc 204 14 0 code
7 0x02155d88 84 1 0 code
8 0x02155de0 34 0 0 trampoline / small helper
9 0x02155e10 26 1 0 trampoline / small helper
10 0x02155e4c 66 0 0 code
11 0x02155e90 684 57 0 high-fan-out (likely dispatcher / setup)
12 0x021567b8 16 0 0 trampoline / small helper
13 0x021567c8 332 23 0 high-fan-out (likely dispatcher / setup)
14 0x0215692c 378 27 0 high-fan-out (likely dispatcher / setup)
15 0x02156ac4 796 51 0 high-fan-out (likely dispatcher / setup)
16 0x02156e2c 174 6 0 code
17 0x02156ee4 8 0 0 trampoline / small helper
18 0x02157e30 304 7 0 code
19 0x021582d8 342 10 0 code
20 0x02158448 18 0 0 trampoline / small helper
21 0x0215845c 64 1 0 code
22 0x02158860 46 1 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source