ov063 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: minigame/npcrunway.lzs, model/meffect/meffect.ofs, model/meffect/mefftex.ofs (+1 more)

ov063 minigame

containers: minigame/npcrunway.lzs, model/meffect/meffect.ofs, model/meffect/mefftex.ofs (+1 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 63
File ID 63
RAM load address 0x02155a00
RAM size 14,688 bytes (0x3960)
BSS size 0 bytes
On-disk compressed size 12,144 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 44
External calls 136
Jump tables 3
Data items 254
Code coverage 62% (9,152 of 14,688 bytes)

Reading the binary

The overlay ships on the cart at file ID 63 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 63 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_063.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov063.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov063.md.

Embedded strings

10 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x02155bce `栉栒栛ぴ`
0x021564b3 `ε†˜ε©˜γ¨ι­˜`
0x021566ff `䀨バζ„₯し`
0x02158860 `ι€…ι „γƒœι€„`
0x02158994 `ι€‚ι γƒœι€`
0x02158a10 `逄ゔ逄頃`
0x02158b1c `ι€‚ι γƒœι€`
0x02158ba4 `逄ゔ逄頃`
0x02158d06 `ι€†ι …γƒœι€…`
0x02158eac `ι€†γƒœι€†ι …γƒœι€…`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 44 functions
# Address Size Calls Strings Role hint
1 0x02155a00 34 1 0 trampoline / small helper
2 0x02155a24 116 6 1 refs: npcrunway
3 0x02155b30 80 7 0 code
4 0x02155b84 30 2 0 trampoline / small helper
5 0x02155d34 12 1 0 trampoline / small helper
6 0x02155d40 166 15 0 code
7 0x021560e4 1,946 87 3 refs: minigame/npcrunway.lzs \| model/meffect/meffect.ofs \| model/meffect/mefftex.ofs
8 0x02156194 160 10 0 code
9 0x021569de 48 3 0 code
10 0x02156a0e 4 0 0 trampoline / small helper
11 0x02156a1c 6 0 0 trampoline / small helper
12 0x02156a24 16 0 0 trampoline / small helper
13 0x02156a34 8 0 0 trampoline / small helper
14 0x02156d58 624 33 1 refs: npcrunway
15 0x02157000 18 0 0 trampoline / small helper
16 0x02157688 74 7 0 code
17 0x021576d8 778 44 0 high-fan-out (likely dispatcher / setup)
18 0x02157a28 24 0 0 trampoline / small helper
19 0x02157a44 110 0 0 code
20 0x02157abc 864 19 0 code
21 0x02157e3c 16 0 0 trampoline / small helper
22 0x02157e50 18 0 0 trampoline / small helper
23 0x02157e6c 10 0 0 trampoline / small helper
24 0x02157e7c 12 0 0 trampoline / small helper
25 0x02157e88 354 9 0 code
26 0x02157fec 130 4 0 code
27 0x02158070 180 5 0 code
28 0x02158124 110 6 0 code
29 0x02158194 200 8 0 code
30 0x02158268 10 0 0 trampoline / small helper
31 0x02158274 96 2 0 code
32 0x021582d8 232 6 0 code
33 0x021583c0 816 22 0 high-fan-out (likely dispatcher / setup)
34 0x02158924 44 0 0 code
35 0x02158950 12 0 0 trampoline / small helper
36 0x0215895c 330 10 0 code
37 0x02158ab8 44 0 0 code
38 0x02158ae4 338 8 0 code
39 0x02158c54 338 9 0 code
40 0x02158db8 468 9 0 code
41 0x02158f98 56 1 0 code
42 0x02158fd0 56 1 0 code
43 0x02159008 52 4 0 code
44 0x0215903c 112 10 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source