ov042 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/requestlist.lzs, requestlist

ov042 general_2d_ui

containers: 2d/requestlist.lzs, requestlist

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 42
File ID 42
RAM load address 0x02155a00
RAM size 5,856 bytes (0x16e0)
BSS size 0 bytes
On-disk compressed size 4,416 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 27
External calls 47
Jump tables 1
Data items 93
Code coverage 72% (4,242 of 5,856 bytes)

Reading the binary

The overlay ships on the cart at file ID 42 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 42 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_042.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov042.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov042.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 27 functions
# Address Size Calls Strings Role hint
1 0x02155a78 122 16 0 code
2 0x02155e70 36 4 0 trampoline / small helper
3 0x02155e94 674 34 0 high-fan-out (likely dispatcher / setup)
4 0x02156140 150 9 0 code
5 0x021561dc 26 3 0 trampoline / small helper
6 0x021561fc 26 3 0 trampoline / small helper
7 0x02156220 22 2 0 trampoline / small helper
8 0x0215623c 30 2 0 trampoline / small helper
9 0x0215625c 62 0 0 code
10 0x021562a0 92 4 0 code
11 0x021562fc 56 1 0 code
12 0x02156338 22 1 0 trampoline / small helper
13 0x02156354 48 3 0 code
14 0x02156388 22 2 0 trampoline / small helper
15 0x021563a4 10 0 0 trampoline / small helper
16 0x021563b8 10 0 0 trampoline / small helper
17 0x021563cc 258 12 0 code
18 0x021564dc 494 24 0 high-fan-out (likely dispatcher / setup)
19 0x021566e8 120 4 0 code
20 0x02156760 854 45 15 refs: requestlist \| requestlist \| requestlist \| requestlist \| requestlist \| requestlist
21 0x02156b08 140 16 0 code
22 0x02156ba4 880 72 0 high-fan-out (likely dispatcher / setup)
23 0x02156f20 12 0 0 trampoline / small helper
24 0x02156f30 10 0 0 trampoline / small helper
25 0x02156f44 18 0 0 trampoline / small helper
26 0x02156f60 36 1 0 trampoline / small helper
27 0x02156f8c 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source