ov041 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: pack1gcmn, pack1gseled, pack1gseling (+6 more)

ov041 general_2d_ui

containers: pack1gcmn, pack1gseled, pack1gseling (+6 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 41
File ID 41
RAM load address 0x02155a00
RAM size 15,232 bytes (0x3b80)
BSS size 0 bytes
On-disk compressed size 10,636 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 28
External calls 91
Jump tables 4
Data items 331
Code coverage 66% (10,098 of 15,232 bytes)

Reading the binary

The overlay ships on the cart at file ID 41 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 41 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_041.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov041.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov041.md.

Embedded strings

4 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x02155fa1 `εœ£ε‰γŠι¬œ`
0x02156665 `棢蓻怠ぃ`
0x02156cd9 `ホζ„₯ε½—θ€ `
0x02157b01 `鳰懻しδΈ₯挒`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 28 functions
# Address Size Calls Strings Role hint
1 0x02155a74 12 1 0 trampoline / small helper
2 0x02155a80 12 1 0 trampoline / small helper
3 0x02155a8c 468 15 0 code
4 0x02156204 16 0 0 trampoline / small helper
5 0x02156214 1,146 57 0 high-fan-out (likely dispatcher / setup)
6 0x021566c0 904 35 12 refs: pack1gcmn \| pack2 \| pack1gcmn \| pack1gseled \| pack1gseling \| pack1gcmn
7 0x02156a7c 48 2 0 code
8 0x02156aac 660 24 12 refs: pack2 \| pack1gcmn \| pack1gseled \| pack1gseling \| pack1gcmn \| pack1gseled
9 0x02156d64 64 1 0 code
10 0x02156fe8 544 31 0 high-fan-out (likely dispatcher / setup)
11 0x0215723c 1,070 65 0 high-fan-out (likely dispatcher / setup)
12 0x021576a8 296 17 0 code
13 0x021577e8 412 26 0 high-fan-out (likely dispatcher / setup)
14 0x021579a8 1,482 90 0 high-fan-out (likely dispatcher / setup)
15 0x02157fb0 626 35 0 high-fan-out (likely dispatcher / setup)
16 0x0215823c 738 37 0 high-fan-out (likely dispatcher / setup)
17 0x0215853c 328 20 0 code
18 0x02158690 38 1 0 trampoline / small helper
19 0x021586b8 134 8 0 code
20 0x02158744 122 7 0 code
21 0x021587c4 96 3 1 refs: pack1gcmn
22 0x02158830 34 2 0 trampoline / small helper
23 0x02158854 542 30 0 high-fan-out (likely dispatcher / setup)
24 0x02158a90 136 7 0 code
25 0x02158b20 26 1 0 trampoline / small helper
26 0x02158b3c 26 1 0 trampoline / small helper
27 0x02158b58 52 1 0 code
28 0x02158b8c 66 1 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source