ov035 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: /model/item/Troom.ofs, /model/item/room.ofs, 2d/mealmenu.lzs (+2 more)

ov035 3d_engine_other

containers: /model/item/Troom.ofs, /model/item/room.ofs, 2d/mealmenu.lzs (+2 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 35
File ID 35
RAM load address 0x02155a00
RAM size 9,728 bytes (0x2600)
BSS size 0 bytes
On-disk compressed size 7,660 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 42
External calls 88
Jump tables 2
Data items 177
Code coverage 76% (7,382 of 9,728 bytes)

Reading the binary

The overlay ships on the cart at file ID 35 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 35 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_035.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov035.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov035.md.

Embedded strings

3 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x0215691a `ι ˆι€Šγ„ι€Š`
0x02156b1e `逇順ゴ逆`
0x021574b6 `ι€ƒγ€ιŒι€ƒε§€`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 42 functions
# Address Size Calls Strings Role hint
1 0x02155a00 250 11 0 code
2 0x02155b0c 76 9 0 code
3 0x0215603c 4 0 0 trampoline / small helper
4 0x02156040 100 0 0 code
5 0x021560a4 36 4 0 trampoline / small helper
6 0x021560c8 1,024 46 0 high-fan-out (likely dispatcher / setup)
7 0x021564d8 14 2 0 trampoline / small helper
8 0x021564ec 110 6 0 code
9 0x02156568 254 16 0 code
10 0x02156670 20 0 0 trampoline / small helper
11 0x02156684 46 4 0 code
12 0x021566bc 46 4 0 code
13 0x021566f4 116 0 0 code
14 0x0215676c 178 8 0 code
15 0x02156820 56 1 0 code
16 0x0215685c 22 1 0 trampoline / small helper
17 0x02156878 40 2 0 code
18 0x021568a4 18 2 0 trampoline / small helper
19 0x021568bc 10 0 0 trampoline / small helper
20 0x021568d0 10 0 0 trampoline / small helper
21 0x021568e4 228 4 0 code
22 0x021569cc 292 5 0 code
23 0x02156af4 262 14 0 code
24 0x02156bfc 364 22 0 high-fan-out (likely dispatcher / setup)
25 0x02156d74 246 10 0 code
26 0x02156e78 44 0 0 code
27 0x02156ea4 804 43 14 refs: mealmenu \| mealmenu \| mealmenu \| mealmenu \| mealmenu \| mealmenu
28 0x02157220 128 15 0 code
29 0x021572bc 446 33 0 high-fan-out (likely dispatcher / setup)
30 0x021574a4 410 31 0 high-fan-out (likely dispatcher / setup)
31 0x0215764c 30 2 0 trampoline / small helper
32 0x02157670 52 1 0 code
33 0x021576ac 44 2 0 code
34 0x021576e0 10 0 0 trampoline / small helper
35 0x021576f4 38 0 0 trampoline / small helper
36 0x02157720 916 36 4 refs: /model/item/room.ofs \| /model/item/Troom.ofs \| /model/item/room.ofs \| /model/item/Troom.ofs
37 0x02157b00 138 4 0 code
38 0x02157b98 70 2 0 code
39 0x02157be4 34 2 0 trampoline / small helper
40 0x02157c08 262 9 0 code
41 0x02157d18 100 6 0 code
42 0x02157d84 34 3 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source