ov034 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

(no containers/strings -- pure code)

ov034 controller_no_strings

(no containers/strings -- pure code)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 34
File ID 34
RAM load address 0x02155a00
RAM size 2,496 bytes (0x9c0)
BSS size 0 bytes
On-disk compressed size 2,020 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 11
External calls 37
Jump tables 4
Data items 176
Code coverage 80% (2,000 of 2,496 bytes)

Reading the binary

The overlay ships on the cart at file ID 34 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 34 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_034.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov034.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov034.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 11 functions
# Address Size Calls Strings Role hint
1 0x02155a00 190 11 0 code
2 0x02155ad0 16 0 0 trampoline / small helper
3 0x02155ae0 24 2 0 trampoline / small helper
4 0x02155afc 1,010 46 0 high-fan-out (likely dispatcher / setup)
5 0x02155f98 302 23 0 high-fan-out (likely dispatcher / setup)
6 0x021560f4 60 5 0 code
7 0x02156130 42 1 0 code
8 0x02156160 208 3 0 code
9 0x021562cc 74 2 0 code
10 0x0215631c 62 2 0 code
11 0x02156364 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source