ov026 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/logo.lzs

ov026 logo_2d_ui

containers: 2d/logo.lzs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 26
File ID 26
RAM load address 0x02155a00
RAM size 1,312 bytes (0x520)
BSS size 0 bytes
On-disk compressed size 1,164 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 9
External calls 17
Jump tables 1
Data items 36
Code coverage 35% (454 of 1,312 bytes)

Reading the binary

The overlay ships on the cart at file ID 26 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 26 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_026.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov026.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov026.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 9 functions
# Address Size Calls Strings Role hint
1 0x02155aa4 90 10 0 code
2 0x02155cec 78 4 0 code
3 0x02155d44 38 3 0 trampoline / small helper
4 0x02155d6c 90 5 0 code
5 0x02155dd8 38 4 0 trampoline / small helper
6 0x02155e00 36 2 0 trampoline / small helper
7 0x02155e2c 32 1 0 trampoline / small helper
8 0x02155e4c 40 2 0 code
9 0x02155e78 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source