ov025 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: B0B0B0B0B0B0, Locker, defcos

ov025 general_2d_ui

containers: B0B0B0B0B0B0, Locker, defcos

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 25
File ID 25
RAM load address 0x02155a00
RAM size 9,568 bytes (0x2560)
BSS size 0 bytes
On-disk compressed size 7,612 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 51
External calls 120
Jump tables 9
Data items 253
Code coverage 83% (7,986 of 9,568 bytes)

Reading the binary

The overlay ships on the cart at file ID 25 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 25 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_025.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov025.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov025.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 51 functions
# Address Size Calls Strings Role hint
1 0x02155ac8 110 13 0 code
2 0x02155b40 1,402 92 3 refs: B0B0B0B0B0B0 \| Locker.lzs \| defcos.lzs
3 0x02156150 48 6 0 code
4 0x02156180 816 31 0 high-fan-out (likely dispatcher / setup)
5 0x021564cc 148 6 0 code
6 0x02156580 20 0 0 trampoline / small helper
7 0x0215659c 66 2 0 code
8 0x021565e4 30 2 0 trampoline / small helper
9 0x02156608 256 12 0 code
10 0x02156714 68 0 0 code
11 0x02156760 656 33 0 high-fan-out (likely dispatcher / setup)
12 0x021569fc 26 0 0 trampoline / small helper
13 0x02156a1c 38 2 0 trampoline / small helper
14 0x02156a44 20 0 0 trampoline / small helper
15 0x02156a5c 38 1 0 trampoline / small helper
16 0x02156a84 154 2 0 code
17 0x02156b28 68 2 0 code
18 0x02156b74 42 0 0 code
19 0x02156bac 138 8 0 code
20 0x02156c40 60 1 0 code
21 0x02156c84 150 11 0 code
22 0x02156d30 142 11 0 code
23 0x02156dc8 50 3 0 code
24 0x02156dfc 270 18 0 code
25 0x02156f34 98 2 0 code
26 0x02156fa4 114 4 0 code
27 0x0215701c 56 1 0 code
28 0x02157058 22 1 0 trampoline / small helper
29 0x02157074 174 9 0 code
30 0x02157130 40 4 0 code
31 0x0215715c 10 0 0 trampoline / small helper
32 0x02157170 26 2 0 trampoline / small helper
33 0x02157190 234 11 0 code
34 0x02157380 144 7 2 refs: Locker \| Locker
35 0x02157424 54 4 0 code
36 0x02157460 354 24 0 high-fan-out (likely dispatcher / setup)
37 0x021575d4 312 15 0 code
38 0x02157738 6 0 0 trampoline / small helper
39 0x02157744 86 3 0 code
40 0x021577a0 106 4 0 code
41 0x02157810 54 0 0 code
42 0x02157848 140 9 0 code
43 0x021578dc 60 2 0 code
44 0x0215791c 470 22 0 high-fan-out (likely dispatcher / setup)
45 0x02157b18 44 2 0 code
46 0x02157b44 86 3 0 code
47 0x02157ba4 74 4 0 code
48 0x02157bf8 60 0 0 code
49 0x02157c44 160 5 0 code
50 0x02157cec 90 7 0 code
51 0x02157d5c 96 8 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source