ov101 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/%s.lzs, fukidashi

ov101 general_2d_ui

containers: 2d/%s.lzs, fukidashi

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 101
File ID 101
RAM load address 0x0215c540
RAM size 2,688 bytes (0xa80)
BSS size 0 bytes
On-disk compressed size 2,404 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 28
External calls 41
Jump tables 1
Data items 42
Code coverage 65% (1,736 of 2,688 bytes)

Reading the binary

The overlay ships on the cart at file ID 101 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 101 * 0x20, allocates the destination RAM region at 0x0215c540, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_101.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x0215c540. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov101.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov101.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 28 functions
# Address Size Calls Strings Role hint
1 0x0215c618 52 5 0 code
2 0x0215c650 388 11 2 refs: 2d/%s.lzs \| fukidashi
3 0x0215c7f0 16 0 0 trampoline / small helper
4 0x0215c800 52 5 0 code
5 0x0215c894 22 3 0 trampoline / small helper
6 0x0215c948 24 1 0 trampoline / small helper
7 0x0215c964 120 5 3 refs: fukidashi \| fukidashi \| fukidashi
8 0x0215c9ec 38 2 0 trampoline / small helper
9 0x0215ca14 82 5 0 code
10 0x0215ca6c 28 1 0 trampoline / small helper
11 0x0215ca8c 22 2 0 trampoline / small helper
12 0x0215caa4 40 4 0 code
13 0x0215cacc 32 2 0 trampoline / small helper
14 0x0215caec 30 1 0 trampoline / small helper
15 0x0215cb10 36 1 0 trampoline / small helper
16 0x0215cb34 20 1 0 trampoline / small helper
17 0x0215cb48 94 2 0 code
18 0x0215cbac 48 2 0 code
19 0x0215cbe0 18 1 0 trampoline / small helper
20 0x0215cbf4 54 1 0 code
21 0x0215cc30 32 2 0 trampoline / small helper
22 0x0215cc50 28 1 0 trampoline / small helper
23 0x0215cc6c 72 2 0 code
24 0x0215ccb8 110 2 0 code
25 0x0215cd30 176 16 0 code
26 0x0215cde0 20 1 0 trampoline / small helper
27 0x0215cdf8 70 0 0 code
28 0x0215cf28 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source