ov100 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: shopprofile

ov100 shop

containers: shopprofile

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 100
File ID 100
RAM load address 0x0215c540
RAM size 3,200 bytes (0xc80)
BSS size 0 bytes
On-disk compressed size 2,612 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 12
External calls 32
Jump tables 1
Data items 73
Code coverage 49% (1,576 of 3,200 bytes)

Reading the binary

The overlay ships on the cart at file ID 100 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 100 * 0x20, allocates the destination RAM region at 0x0215c540, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_100.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x0215c540. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov100.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov100.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 12 functions
# Address Size Calls Strings Role hint
1 0x0215c9e8 8 0 0 trampoline / small helper
2 0x0215c9f0 12 0 0 trampoline / small helper
3 0x0215ca7c 100 4 0 code
4 0x0215caf0 34 2 0 trampoline / small helper
5 0x0215cb18 30 1 0 trampoline / small helper
6 0x0215cb3c 30 1 0 trampoline / small helper
7 0x0215cb60 380 18 0 code
8 0x0215cce8 132 9 0 code
9 0x0215cd6c 472 24 8 refs: shopprofile \| shopprofile \| shopprofile \| shopprofile \| shopprofile \| shopprofile
10 0x0215cf68 94 9 0 code
11 0x0215cfc8 272 24 0 high-fan-out (likely dispatcher / setup)
12 0x0215d0dc 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source