ov092 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: /2d/battle_hud/battle_hud.lzs, battle_hud

ov092 battle_hud_2d_ui

containers: /2d/battle_hud/battle_hud.lzs, battle_hud

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 92
File ID 92
RAM load address 0x0215c540
RAM size 2,336 bytes (0x920)
BSS size 32 bytes
On-disk compressed size 1,808 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 18
External calls 22
Jump tables 1
Data items 67
Code coverage 53% (1,240 of 2,336 bytes)

Reading the binary

The overlay ships on the cart at file ID 92 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 92 * 0x20, allocates the destination RAM region at 0x0215c540, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_092.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x0215c540. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov092.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov092.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 18 functions
# Address Size Calls Strings Role hint
1 0x0215c604 22 2 0 trampoline / small helper
2 0x0215c620 16 1 0 trampoline / small helper
3 0x0215c634 22 2 0 trampoline / small helper
4 0x0215c650 112 8 0 code
5 0x0215c6c8 14 0 0 trampoline / small helper
6 0x0215c718 28 0 0 trampoline / small helper
7 0x0215c738 54 0 0 code
8 0x0215c770 32 2 0 trampoline / small helper
9 0x0215c790 10 0 0 trampoline / small helper
10 0x0215c7a4 442 25 0 high-fan-out (likely dispatcher / setup)
11 0x0215c968 92 2 1 refs: /2d/battle_hud/battle_hud.lzs
12 0x0215c9d0 160 6 1 refs: battle_hud
13 0x0215ca84 136 5 0 code
14 0x0215cb14 50 3 0 code
15 0x0215cb4c 6 0 0 trampoline / small helper
16 0x0215cb58 32 2 0 trampoline / small helper
17 0x0215ccc0 6 0 0 trampoline / small helper
18 0x0215cce4 6 0 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source