ov086 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: charmake/chmk_mod.ofs, charmake/chmk_mot.ofs, kira1 (+4 more)

ov086 other

containers: charmake/chmk_mod.ofs, charmake/chmk_mot.ofs, kira1 (+4 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 86
File ID 86
RAM load address 0x021597a0
RAM size 8,864 bytes (0x22a0)
BSS size 0 bytes
On-disk compressed size 6,088 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 17
External calls 37
Jump tables 1
Data items 120
Code coverage 57% (5,088 of 8,864 bytes)

Reading the binary

The overlay ships on the cart at file ID 86 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 86 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_086.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov086.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov086.md.

Embedded strings

3 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x0215a2ca `η€‚η‘‰ηι ˆγƒΈ`
0x0215a886 `η€‚η‘‰ηι ˆγƒΈ`
0x0215ab5a `η€‚η‘‰ηι ˆγƒΈ`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 17 functions
# Address Size Calls Strings Role hint
1 0x02159ab4 98 2 0 code
2 0x0215a0ac 20 0 0 trampoline / small helper
3 0x0215a0c0 118 5 0 code
4 0x0215a144 156 2 0 code
5 0x0215a1fc 602 28 0 high-fan-out (likely dispatcher / setup)
6 0x0215a474 6 0 0 trampoline / small helper
7 0x0215a4dc 612 28 0 high-fan-out (likely dispatcher / setup)
8 0x0215a7b8 616 29 0 high-fan-out (likely dispatcher / setup)
9 0x0215aa48 730 38 0 high-fan-out (likely dispatcher / setup)
10 0x0215ad50 604 29 4 refs: startroom_mir \| kira1 \| kira2 \| startroom_mir
11 0x0215afd0 16 0 0 trampoline / small helper
12 0x0215afec 542 31 4 refs: startroom_mir \| kira1 \| kira2 \| startroom_mir
13 0x0215b230 8 0 0 trampoline / small helper
14 0x0215b244 272 21 0 high-fan-out (likely dispatcher / setup)
15 0x0215b5b8 8 0 0 trampoline / small helper
16 0x0215b5c0 538 31 0 high-fan-out (likely dispatcher / setup)
17 0x0215b7f8 142 12 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source