ov084 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

(no containers/strings -- pure code)

ov084 general_2d_ui

(no containers/strings -- pure code)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 84
File ID 84
RAM load address 0x021597a0
RAM size 3,680 bytes (0xe60)
BSS size 0 bytes
On-disk compressed size 3,368 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 25
External calls 49
Jump tables 2
Data items 77
Code coverage 56% (2,079 of 3,680 bytes)

Reading the binary

The overlay ships on the cart at file ID 84 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 84 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_084.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov084.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov084.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 25 functions
# Address Size Calls Strings Role hint
1 0x02159858 78 10 0 code
2 0x02159a14 58 6 0 code
3 0x02159a50 258 9 0 code
4 0x02159bec 70 2 0 code
5 0x02159c3c 84 1 0 code
6 0x02159c98 24 1 0 trampoline / small helper
7 0x02159cb4 46 3 0 code
8 0x02159ce4 348 22 0 high-fan-out (likely dispatcher / setup)
9 0x02159e68 76 6 0 code
10 0x02159eb8 58 0 0 code
11 0x02159ef8 52 2 0 code
12 0x02159f30 10 0 0 trampoline / small helper
13 0x02159f40 90 4 0 code
14 0x02159fa4 30 1 0 trampoline / small helper
15 0x02159fc4 100 4 0 code
16 0x0215a028 66 3 0 code
17 0x0215a078 8 0 0 trampoline / small helper
18 0x0215a088 208 10 0 code
19 0x0215a164 12 0 0 trampoline / small helper
20 0x0215a178 66 3 0 code
21 0x0215a1c8 8 0 0 trampoline / small helper
22 0x0215a1d8 28 3 0 trampoline / small helper
23 0x0215a1f8 8 0 0 trampoline / small helper
24 0x0215a218 12 1 0 trampoline / small helper
25 0x0215a4e6 281 4 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source