ov076 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: model/meffect/meffect.ofs, model/meffect/mefftex.ofs

ov076 3d_engine_effect

containers: model/meffect/meffect.ofs, model/meffect/mefftex.ofs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 76
File ID 76
RAM load address 0x021597a0
RAM size 4,128 bytes (0x1020)
BSS size 0 bytes
On-disk compressed size 3,356 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 21
External calls 33
Jump tables 3
Data items 67
Code coverage 59% (2,422 of 4,128 bytes)

Reading the binary

The overlay ships on the cart at file ID 76 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 76 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_076.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov076.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov076.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 21 functions
# Address Size Calls Strings Role hint
1 0x02159844 16 0 0 trampoline / small helper
2 0x02159c5c 82 2 0 code
3 0x02159cb8 90 1 0 code
4 0x02159d1c 82 7 0 code
5 0x02159d80 92 2 0 code
6 0x02159de4 254 12 0 code
7 0x02159eec 22 0 0 trampoline / small helper
8 0x02159f04 272 6 0 code
9 0x0215a01c 58 2 0 code
10 0x0215a058 118 3 0 code
11 0x0215a0d0 116 4 0 code
12 0x0215a144 46 1 0 code
13 0x0215a174 170 9 0 code
14 0x0215a224 356 20 0 code
15 0x0215a38c 76 3 0 code
16 0x0215a3d8 166 5 0 code
17 0x0215a488 82 6 0 code
18 0x0215a4e4 82 5 0 code
19 0x0215a53c 34 1 0 trampoline / small helper
20 0x0215a560 56 3 0 code
21 0x0215a598 152 4 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source