ov070 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: itemorderwnd

ov070 general_2d_ui

containers: itemorderwnd

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 70
File ID 70
RAM load address 0x021597a0
RAM size 3,680 bytes (0xe60)
BSS size 0 bytes
On-disk compressed size 2,900 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 17
External calls 27
Jump tables 2
Data items 52
Code coverage 82% (3,004 of 3,680 bytes)

Reading the binary

The overlay ships on the cart at file ID 70 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 70 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_070.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov070.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov070.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 17 functions
# Address Size Calls Strings Role hint
1 0x021597a0 12 1 0 trampoline / small helper
2 0x021597ac 12 1 0 trampoline / small helper
3 0x021597b8 82 1 0 code
4 0x0215980c 28 1 0 trampoline / small helper
5 0x02159828 190 3 1 refs: itemorderwnd.lzs
6 0x021598f0 194 4 1 refs: itemorderwnd.lzs
7 0x021599bc 338 15 0 code
8 0x02159b20 474 20 0 code
9 0x02159d24 932 44 0 high-fan-out (likely dispatcher / setup)
10 0x0215a1f4 74 2 0 code
11 0x0215a248 194 10 0 code
12 0x0215a310 68 4 0 code
13 0x0215a354 84 2 0 code
14 0x0215a3a8 94 6 0 code
15 0x0215a40c 26 2 0 trampoline / small helper
16 0x0215a42c 174 8 0 code
17 0x0215a4e0 28 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source