ov068 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/npcvisitor.lzs, npcvisitor

ov068 general_2d_ui

containers: 2d/npcvisitor.lzs, npcvisitor

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 68
File ID 68
RAM load address 0x021597a0
RAM size 4,384 bytes (0x1120)
BSS size 0 bytes
On-disk compressed size 3,516 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 21
External calls 75
Jump tables 2
Data items 82
Code coverage 84% (3,672 of 4,384 bytes)

Reading the binary

The overlay ships on the cart at file ID 68 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 68 * 0x20, allocates the destination RAM region at 0x021597a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_068.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021597a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov068.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov068.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 21 functions
# Address Size Calls Strings Role hint
1 0x02159880 86 11 0 code
2 0x021598dc 394 19 1 refs: 2d/npcvisitor.lzs
3 0x02159a90 62 6 0 code
4 0x02159ad0 48 3 0 code
5 0x02159b10 40 2 0 code
6 0x02159b3c 18 2 0 trampoline / small helper
7 0x02159b54 10 0 0 trampoline / small helper
8 0x02159b68 10 0 0 trampoline / small helper
9 0x02159b7c 678 35 0 high-fan-out (likely dispatcher / setup)
10 0x02159e3c 396 18 7 refs: npcvisitor \| npcvisitor \| npcvisitor \| npcvisitor \| npcvisitor \| npcvisitor
11 0x02159fec 68 7 0 code
12 0x0215a034 214 20 0 code
13 0x0215a114 556 26 0 high-fan-out (likely dispatcher / setup)
14 0x0215a34c 614 25 0 high-fan-out (likely dispatcher / setup)
15 0x0215a5d4 8 0 0 trampoline / small helper
16 0x0215a5dc 70 2 0 code
17 0x0215a62c 112 4 0 code
18 0x0215a6a4 114 4 0 code
19 0x0215a728 80 5 0 code
20 0x0215a780 44 4 0 code
21 0x0215a7ac 50 5 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source