ov059 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: npcicon, trendranking, trendranking/npcicon.ofs (+1 more)

ov059 trendranking_2d_ui

containers: npcicon, trendranking, trendranking/npcicon.ofs (+1 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 59
File ID 59
RAM load address 0x02155a00
RAM size 7,040 bytes (0x1b80)
BSS size 0 bytes
On-disk compressed size 5,884 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 31
External calls 65
Jump tables 1
Data items 132
Code coverage 67% (4,696 of 7,040 bytes)

Reading the binary

The overlay ships on the cart at file ID 59 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 59 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_059.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov059.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov059.md.

Embedded strings

1 UTF-16 LE string live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x0215752c `γ¨γ‚“γŒγ‚Š`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 31 functions
# Address Size Calls Strings Role hint
1 0x021560b0 36 4 0 trampoline / small helper
2 0x021560d4 872 43 0 high-fan-out (likely dispatcher / setup)
3 0x0215644c 58 7 0 code
4 0x02156490 30 3 0 trampoline / small helper
5 0x021564b8 46 5 0 code
6 0x021564ec 86 0 0 code
7 0x02156548 162 6 0 code
8 0x021565ec 56 1 0 code
9 0x02156628 22 1 0 trampoline / small helper
10 0x02156644 196 13 0 code
11 0x02156714 62 7 0 code
12 0x02156758 10 0 0 trampoline / small helper
13 0x0215676c 10 0 0 trampoline / small helper
14 0x02156780 10 0 0 trampoline / small helper
15 0x02156794 36 3 0 trampoline / small helper
16 0x021567bc 286 15 0 code
17 0x021568e8 64 2 0 code
18 0x02156930 240 5 0 code
19 0x02156a30 258 16 3 refs: trendranking \| trendranking \| trendranking
20 0x02156b54 96 9 0 code
21 0x02156bb8 760 48 0 high-fan-out (likely dispatcher / setup)
22 0x02156edc 624 15 0 code
23 0x02157154 86 0 0 code
24 0x021571ac 54 3 0 code
25 0x021571e4 28 2 0 trampoline / small helper
26 0x02157200 100 3 0 code
27 0x02157264 94 4 0 code
28 0x021572cc 156 7 0 code
29 0x0215738c 120 6 0 code
30 0x02157414 16 1 0 trampoline / small helper
31 0x02157428 22 2 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source