ov055 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/stamp.lzs, stamp

ov055 general_2d_ui

containers: 2d/stamp.lzs, stamp

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 55
File ID 55
RAM load address 0x02155a00
RAM size 3,008 bytes (0xbc0)
BSS size 0 bytes
On-disk compressed size 2,640 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 20
External calls 30
Jump tables 4
Data items 110
Code coverage 62% (1,852 of 3,008 bytes)

Reading the binary

The overlay ships on the cart at file ID 55 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 55 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_055.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov055.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov055.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 20 functions
# Address Size Calls Strings Role hint
1 0x02155c80 22 2 0 trampoline / small helper
2 0x02155c98 72 2 1 refs: 2d/stamp.lzs
3 0x02155cec 32 3 0 trampoline / small helper
4 0x02155d0c 32 3 0 trampoline / small helper
5 0x02155d2c 98 4 1 refs: stamp
6 0x02155da0 30 3 0 trampoline / small helper
7 0x02155dc0 234 9 2 refs: stamp \| stamp
8 0x02155ec4 46 3 0 code
9 0x02155ef8 230 8 0 code
10 0x02155fe8 430 20 0 code
11 0x021561d0 18 2 0 trampoline / small helper
12 0x021561e8 10 0 0 trampoline / small helper
13 0x021561fc 10 0 0 trampoline / small helper
14 0x02156210 14 0 0 trampoline / small helper
15 0x02156224 120 4 0 code
16 0x0215629c 128 2 0 code
17 0x0215631c 50 0 0 code
18 0x0215636c 114 1 0 code
19 0x021563fc 150 3 0 code
20 0x021564ac 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source