ov051 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: shopinfo

ov051 shop

containers: shopinfo

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 51
File ID 51
RAM load address 0x02155a00
RAM size 2,368 bytes (0x940)
BSS size 0 bytes
On-disk compressed size 2,092 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 18
External calls 40
Jump tables 1
Data items 43
Code coverage 58% (1,380 of 2,368 bytes)

Reading the binary

The overlay ships on the cart at file ID 51 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 51 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_051.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov051.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov051.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 18 functions
# Address Size Calls Strings Role hint
1 0x02155a48 52 6 0 code
2 0x02155d50 36 4 0 trampoline / small helper
3 0x02155d74 540 31 0 high-fan-out (likely dispatcher / setup)
4 0x02155f98 46 0 0 code
5 0x02155fc8 58 2 0 code
6 0x02156004 56 1 0 code
7 0x02156040 22 1 0 trampoline / small helper
8 0x0215605c 64 4 0 code
9 0x021560a4 26 3 0 trampoline / small helper
10 0x021560c4 10 0 0 trampoline / small helper
11 0x021560d8 10 0 0 trampoline / small helper
12 0x021560ec 124 6 0 code
13 0x02156170 180 10 3 refs: shopinfo \| shopinfo \| shopinfo
14 0x02156234 38 4 0 trampoline / small helper
15 0x0215625c 28 3 0 trampoline / small helper
16 0x02156278 8 0 0 trampoline / small helper
17 0x02156284 70 1 0 code
18 0x021562d0 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source