ov171 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

UTF-16 strings: 5 embedded

ov171 tail_data_overlay

UTF-16 strings: 5 embedded

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 171
File ID 171
RAM load address 0x021fb3c0
RAM size 2,112 bytes (0x840)
BSS size 0 bytes
On-disk compressed size 1,660 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 1
External calls 27
Jump tables 0
Data items 38
Code coverage 77% (1,628 of 2,112 bytes)

Reading the binary

The overlay ships on the cart at file ID 171 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 171 * 0x20, allocates the destination RAM region at 0x021fb3c0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_171.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021fb3c0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov171.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov171.md.

Embedded strings

5 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x021fbb00 `みに぀ける`
0x021fbb0c `みに぀ける`
0x021fbb18 `γ€γγ‚ŠγͺγŠγ™`
0x021fbb28 `γ€γγ‚ŠγͺγŠγ™`
0x021fbb38 `γ€γγ‚ŠγͺγŠγ™`

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 1 function
# Address Size Calls Strings Role hint
1 0x021fb3c0 1,628 55 0 high-fan-out (likely dispatcher / setup)

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source