ov017 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: inputbbs

ov017 input_text_2d_ui

containers: inputbbs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 17
File ID 17
RAM load address 0x02155a00
RAM size 2,528 bytes (0x9e0)
BSS size 0 bytes
On-disk compressed size 2,292 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 14
External calls 62
Jump tables 2
Data items 82
Code coverage 83% (2,086 of 2,528 bytes)

Reading the binary

The overlay ships on the cart at file ID 17 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 17 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_017.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov017.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov017.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 14 functions
# Address Size Calls Strings Role hint
1 0x02155a50 44 5 0 code
2 0x02155a80 782 41 1 refs: inputbbs.lzs
3 0x02155dbc 36 4 0 trampoline / small helper
4 0x02155de0 48 3 0 code
5 0x02155e14 18 2 0 trampoline / small helper
6 0x02155e2c 10 0 0 trampoline / small helper
7 0x02155e40 10 0 0 trampoline / small helper
8 0x02155e54 338 27 0 high-fan-out (likely dispatcher / setup)
9 0x02155fc8 136 8 2 refs: inputbbs \| inputbbs
10 0x0215605c 48 5 0 code
11 0x0215608c 30 3 0 trampoline / small helper
12 0x021560ac 8 0 0 trampoline / small helper
13 0x021560b4 566 35 0 high-fan-out (likely dispatcher / setup)
14 0x02156350 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source