ov152 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: /ucc/uccextract.lzs

ov152 ucc

containers: /ucc/uccextract.lzs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 152
File ID 152
RAM load address 0x021b1ba0
RAM size 5,440 bytes (0x1540)
BSS size 0 bytes
On-disk compressed size 4,652 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 33
External calls 35
Jump tables 3
Data items 119
Code coverage 57% (3,102 of 5,440 bytes)

Reading the binary

The overlay ships on the cart at file ID 152 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 152 * 0x20, allocates the destination RAM region at 0x021b1ba0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_152.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021b1ba0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov152.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov152.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 33 functions
# Address Size Calls Strings Role hint
1 0x021b1ba0 16 1 0 trampoline / small helper
2 0x021b1bb4 24 2 0 trampoline / small helper
3 0x021b1bd0 30 3 0 trampoline / small helper
4 0x021b1da8 146 7 0 code
5 0x021b1ee0 218 11 1 refs: /ucc/uccextract.lzs
6 0x021b1fc8 344 11 0 code
7 0x021b23e4 8 0 0 trampoline / small helper
8 0x021b23f4 86 4 0 code
9 0x021b2450 64 5 0 code
10 0x021b2494 16 0 0 trampoline / small helper
11 0x021b24a8 16 0 0 trampoline / small helper
12 0x021b24c0 296 0 0 code
13 0x021b25f4 178 0 0 code
14 0x021b26c0 46 2 0 code
15 0x021b26f4 264 9 0 code
16 0x021b2808 38 2 0 trampoline / small helper
17 0x021b2830 48 4 0 code
18 0x021b2864 200 0 0 code
19 0x021b2934 52 2 0 code
20 0x021b296c 62 2 0 code
21 0x021b29b4 52 3 0 code
22 0x021b29f0 52 3 0 code
23 0x021b2a2c 114 8 0 code
24 0x021b2aa8 90 6 0 code
25 0x021b2b08 72 1 0 code
26 0x021b2b54 212 7 0 code
27 0x021b2ca4 22 0 0 trampoline / small helper
28 0x021b2cbc 20 1 0 trampoline / small helper
29 0x021b2dbc 114 3 0 code
30 0x021b2e40 10 0 0 trampoline / small helper
31 0x021b2e50 72 1 0 code
32 0x021b2e98 44 0 0 code
33 0x021b2ec4 76 2 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source