ov150 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: /ucc/uccbaked.lzs

ov150 ucc

containers: /ucc/uccbaked.lzs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 150
File ID 150
RAM load address 0x021b1ba0
RAM size 4,832 bytes (0x12e0)
BSS size 0 bytes
On-disk compressed size 3,976 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 22
External calls 36
Jump tables 3
Data items 97
Code coverage 53% (2,562 of 4,832 bytes)

Reading the binary

The overlay ships on the cart at file ID 150 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 150 * 0x20, allocates the destination RAM region at 0x021b1ba0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_150.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021b1ba0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov150.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov150.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 22 functions
# Address Size Calls Strings Role hint
1 0x021b1ba0 16 1 0 trampoline / small helper
2 0x021b1bb4 24 2 0 trampoline / small helper
3 0x021b1bd0 30 3 0 trampoline / small helper
4 0x021b1df4 96 4 0 code
5 0x021b1e60 66 1 0 code
6 0x021b20cc 8 0 0 trampoline / small helper
7 0x021b20d4 132 5 0 code
8 0x021b2160 380 0 0 code
9 0x021b22ec 290 0 0 code
10 0x021b2418 84 0 0 code
11 0x021b2470 88 3 0 code
12 0x021b24c8 102 5 0 code
13 0x021b2534 142 2 0 code
14 0x021b25c8 140 2 0 code
15 0x021b265c 102 2 0 code
16 0x021b26d0 298 16 1 refs: /ucc/uccbaked.lzs
17 0x021b2814 322 10 0 code
18 0x021b29e8 22 0 0 trampoline / small helper
19 0x021b2a00 36 1 0 trampoline / small helper
20 0x021b2a2c 20 1 0 trampoline / small helper
21 0x021b2b38 136 8 0 code
22 0x021b2bcc 28 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source