ov146 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: /ucc/uccoven.lzs

ov146 ucc

containers: /ucc/uccoven.lzs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 146
File ID 146
RAM load address 0x021b1ba0
RAM size 2,816 bytes (0xb00)
BSS size 0 bytes
On-disk compressed size 2,540 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 24
External calls 30
Jump tables 3
Data items 71
Code coverage 56% (1,576 of 2,816 bytes)

Reading the binary

The overlay ships on the cart at file ID 146 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 146 * 0x20, allocates the destination RAM region at 0x021b1ba0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_146.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x021b1ba0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov146.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov146.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 24 functions
# Address Size Calls Strings Role hint
1 0x021b1ba0 30 1 0 trampoline / small helper
2 0x021b1bc4 24 2 0 trampoline / small helper
3 0x021b1be0 30 3 0 trampoline / small helper
4 0x021b1cbc 152 8 0 code
5 0x021b1d60 60 1 0 code
6 0x021b1da0 166 7 1 refs: /ucc/uccoven.lzs
7 0x021b1e58 322 10 0 code
8 0x021b2070 16 0 0 trampoline / small helper
9 0x021b2084 16 0 0 trampoline / small helper
10 0x021b209c 8 0 0 trampoline / small helper
11 0x021b20a4 16 0 0 trampoline / small helper
12 0x021b20b8 120 4 0 code
13 0x021b21b4 96 5 0 code
14 0x021b2228 102 3 0 code
15 0x021b2324 22 0 0 trampoline / small helper
16 0x021b233c 16 0 0 trampoline / small helper
17 0x021b234c 30 0 0 trampoline / small helper
18 0x021b236c 70 0 0 code
19 0x021b23b4 110 2 0 code
20 0x021b2424 28 2 0 trampoline / small helper
21 0x021b2444 46 0 0 code
22 0x021b253c 8 0 0 trampoline / small helper
23 0x021b2544 44 0 0 code
24 0x021b2570 44 0 0 code

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source