ov116 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: catchdisp, map/fish/fishdata.ofs, map/insect/insdata.ofs

ov116 general_2d_ui

containers: catchdisp, map/fish/fishdata.ofs, map/insect/insdata.ofs

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 116
File ID 116
RAM load address 0x0215e4a0
RAM size 4,864 bytes (0x1300)
BSS size 0 bytes
On-disk compressed size 3,908 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 21
External calls 36
Jump tables 1
Data items 56
Code coverage 34% (1,644 of 4,864 bytes)

Reading the binary

The overlay ships on the cart at file ID 116 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 116 * 0x20, allocates the destination RAM region at 0x0215e4a0, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_116.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x0215e4a0. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov116.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov116.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 21 functions
# Address Size Calls Strings Role hint
1 0x0215e4f8 16 1 0 trampoline / small helper
2 0x0215e628 178 10 0 code
3 0x0215eac8 16 0 0 trampoline / small helper
4 0x0215ead8 6 0 0 trampoline / small helper
5 0x0215eae0 4 0 0 trampoline / small helper
6 0x0215eae4 50 6 0 code
7 0x0215eb28 30 1 0 trampoline / small helper
8 0x0215eb58 234 10 3 refs: catchdisp \| catchdisp \| catchdisp
9 0x0215ec54 68 4 0 code
10 0x0215ec98 146 6 0 code
11 0x0215ed38 80 3 0 code
12 0x0215ed8c 82 2 0 code
13 0x0215ede0 54 3 0 code
14 0x0215ee18 116 2 0 code
15 0x0215ee94 28 2 0 trampoline / small helper
16 0x0215eeb4 24 2 0 trampoline / small helper
17 0x0215eecc 282 21 0 high-fan-out (likely dispatcher / setup)
18 0x0215efe8 38 3 0 trampoline / small helper
19 0x0215f014 140 10 0 code
20 0x0215f3f4 40 0 0 code
21 0x0215f6c4 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source