ov103 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

(no containers/strings -- pure code)

ov103 game_mode_logic

(no containers/strings -- pure code)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 103
File ID 103
RAM load address 0x0215c540
RAM size 1,056 bytes (0x420)
BSS size 0 bytes
On-disk compressed size 984 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 8
External calls 20
Jump tables 1
Data items 20
Code coverage 76% (798 of 1,056 bytes)

Reading the binary

The overlay ships on the cart at file ID 103 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 103 * 0x20, allocates the destination RAM region at 0x0215c540, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_103.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x0215c540. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov103.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov103.md.

Embedded strings

No UTF-16 LE strings are embedded directly in this overlay's binary. Any text it displays at runtime comes from a container file loaded via the content cache.

Container references

This overlay references no container files β€” it is pure code (or reads only from globals shared with the persistent ARM9 binary).

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 8 functions
# Address Size Calls Strings Role hint
1 0x0215c5bc 16 0 0 trampoline / small helper
2 0x0215c5cc 278 13 0 code
3 0x0215c6f8 14 0 0 trampoline / small helper
4 0x0215c708 116 5 0 code
5 0x0215c77c 10 0 0 trampoline / small helper
6 0x0215c788 316 19 0 code
7 0x0215c8dc 36 1 0 trampoline / small helper
8 0x0215c904 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source