ov010 β€” overlay detail

DS game only γ¨γ‚“γŒγ‚Šγƒœγ‚¦γ‚·γ¨γŠγ—γ‚ƒγ‚Œγͺまほう぀かい The field guide documents the DS game's internals.

containers: 2d/designcloth.lzs, designcloth, designpalset (+1 more)

ov010 general_2d_ui

containers: 2d/designcloth.lzs, designcloth, designpalset (+1 more)

Header

Numeric metadata for this overlay as read from the overlay table at ROM offset 0x8DE00 (per-entry stride 32 bytes). Function counts, data-item counts, and the call-graph fan-out are from a Ghidra 11.3.1 headless auto-analysis pass.

Overlay ID 10
File ID 10
RAM load address 0x02155a00
RAM size 13,632 bytes (0x3540)
BSS size 0 bytes
On-disk compressed size 10,376 bytes
Compression flag 0x1 (BLZ-compressed)
Functions 62
External calls 44
Jump tables 14
Data items 285
Code coverage 76% (10,390 of 13,632 bytes)

Reading the binary

The overlay ships on the cart at file ID 10 under the BLZ code-LZ compression wrapper (the same backward-LZ scheme Nintendo uses for executable ARM9 code). At load time the engine reads the overlay table entry at ROM offset 0x8DE00 + 10 * 0x20, allocates the destination RAM region at 0x02155a00, decompresses the body in-place (if compressed), and resolves any external relocations.

To inspect this overlay outside the running game, decompress overlay/overlay_010.bin with ndspy.codeCompression.decompress() (Python ndspy library) and load the resulting plaintext into Ghidra or IDA at base address 0x02155a00. The raw Ghidra auto-analysis dump used to populate this page lives at notes/overlay_knowledgebase/raw/ov010.json; the per-overlay descriptive markdown is at notes/overlay_knowledgebase/ov010.md.

Embedded strings

2 UTF-16 LE strings live inside this overlay's compiled binary. These addresses are absolute (inside the overlay's RAM image after load). The text is stored as little-endian UTF-16 code units, NUL-terminated.

0x02158304 `适ぁ适适`
0x0215831e `送ぁ送送`

Container references

Distinct container basenames referenced by this overlay. Each is loaded via the content cache by passing the basename string to a lookup that resolves it to a file ID in the ROM's FAT. The path column shows the file's location in the clean extract, where resolved.

Unresolved

These container basenames appeared in the overlay's string table but no file of that name was found in the clean extract. Most are false-positive ASCII matches (function names, register maps, fragments of other strings); a few may be containers that the overlay names but never actually opens. Listed for completeness.

Function list

Functions Ghidra auto-identified inside this overlay's RAM range. Names prefixed FUN_ are auto-generated from the function's entry address; size is in bytes; the "calls" column counts both intra-overlay branches and external ARM9 call targets. The "strings" column counts how many UTF-16 LE strings each function references.

Show all 62 functions
# Address Size Calls Strings Role hint
1 0x02155ff0 16 0 0 trampoline / small helper
2 0x02156000 654 33 0 high-fan-out (likely dispatcher / setup)
3 0x021562b0 476 27 3 refs: designcloth.lzs \| designcloth.lzs \| designcloth.lzs
4 0x021564a8 94 9 0 code
5 0x02156510 78 2 1 refs: designcloth.lzs
6 0x02156564 1,336 47 0 high-fan-out (likely dispatcher / setup)
7 0x02156ab4 54 4 0 code
8 0x02156af0 140 2 0 code
9 0x02156b8c 72 2 0 code
10 0x02156be4 616 22 0 high-fan-out (likely dispatcher / setup)
11 0x02156e64 52 0 0 code
12 0x02156e98 66 0 0 code
13 0x02156edc 178 5 0 code
14 0x02156f94 178 5 0 code
15 0x0215704c 86 4 0 code
16 0x021570a4 56 1 0 code
17 0x021570e0 64 2 0 code
18 0x02157124 86 3 0 code
19 0x0215717c 88 0 0 code
20 0x021571d8 24 1 0 trampoline / small helper
21 0x021571f0 118 3 0 code
22 0x0215726c 110 3 0 code
23 0x021572dc 88 6 1 refs: designpalset.ofs
24 0x02157344 1,688 80 0 high-fan-out (likely dispatcher / setup)
25 0x02157a64 84 0 0 code
26 0x02157abc 230 14 0 code
27 0x02157bb0 154 5 0 code
28 0x02157c68 112 0 0 code
29 0x02157cd8 76 6 0 code
30 0x02157d38 58 5 0 code
31 0x02157d78 112 2 0 code
32 0x02157de8 108 5 0 code
33 0x02157e60 102 5 0 code
34 0x02157ed4 110 5 0 code
35 0x02157f54 112 5 0 code
36 0x02157fd4 92 3 0 code
37 0x02158040 126 1 0 code
38 0x021580c4 112 3 0 code
39 0x02158140 22 0 0 trampoline / small helper
40 0x02158158 102 1 0 code
41 0x021581c0 42 2 0 code
42 0x021581f4 40 2 0 code
43 0x02158224 42 2 0 code
44 0x02158258 40 2 0 code
45 0x02158288 40 2 0 code
46 0x021582b8 48 1 0 code
47 0x021582e8 112 4 0 code
48 0x02158358 66 0 0 code
49 0x021583a0 92 6 0 code
50 0x02158400 104 1 0 code
51 0x02158474 24 0 0 trampoline / small helper
52 0x02158490 20 0 0 trampoline / small helper
53 0x021584a8 98 1 0 code
54 0x02158510 176 4 0 code
55 0x021585c8 498 12 0 code
56 0x021587cc 74 3 0 code
57 0x0215881c 84 3 0 code
58 0x02158870 146 1 0 code
59 0x02158908 66 0 0 code
60 0x02158950 52 2 0 code
61 0x02158984 384 21 0 high-fan-out (likely dispatcher / setup)
62 0x02158b20 12 1 0 trampoline / small helper

Open questions & conflicts

Open questions / unknowns

Conflicts with the prior shallow pass

Source